DNF


Garnett Lee over at 1up.com interviewed George Broussard co-founder of 3D Realms. Broussard talks a little about the history of 3D Realms, Prey and more importantly Duke Nukem Forever. This is what he had to say about DNF.

I think it’ll be out when pigs fly. But it’s definitely going well now. Things are together; we’re in full production. We’re basically just pulling all the pieces together and making the game out of it. There’s a lot that’s finished. All the guns are finished. Most of the creatures are finished. And as I said, we’re just basically pulling it all together and trying to make it fun. We’ve kind of got all these disassociated elements that make up a game, and you put them together and things happen. And then you just tweak it and polish it until it’s fun, and that’s kind of the phase we’re in now, just trying to make something that is really fun to play and interesting.

Full Production? What now there is 2 guys working on it? I still don’t understand how a company can spend 10 years of man hours times however many people have been working on it have no revenue to show for it, but still stay in business. Tweaking and polishing, but still have to finish all the creatures. Yeah, right. Isn’t time to switch engines again?

Ah, the days of Duke Nukem. The last version was network playable, IPX only. No internet play here. 1996 there was really no internet play anywhere. Everyone had to start the game at the same time and if someone’s computer crashed the game ended for everyone. The Friday afternoons spent in A210, those were the days.

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